
using UnityEngine;
using EveryFunc;
public class Breakable_Trigger : ITrigger
{
    public BreakLevel level = BreakLevel.easy;
    public override void Action()
    {
        //TODO:破坏物品的动画
        if (level == BreakLevel.easy) this.gameObject.SetActive(false);
        Destroy(this.gameObject, 2f);
    }
}